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Oblivion Remastered review — A beautiful, wonderful mess

Oblivion Remastered review — A beautiful, wonderful mess

If you say “Skyrim”, most people know what you’re talking about. That game subtitle has quite possibly eclipsed the series it’s from, The Elder Scrolls. Saying “Oblivion” won’t get the same reaction, but it’s still a game that’s near and dear to RPG fan’s hearts. After a sudden reveal and shadow drop, Virtuos has handed us a fresh way to play Oblivion, and you could argue this is the truest remaster we’ve ever seen, both for better and worse.

It all begins as you, a prisoner, find the Emperor of all people coming by your cell. Turns out, you have a secret door in there leading out of Imperial City. The Emperor is on the run, but is stunned as you resemble a figure from his dreams. He later succumbs to the assassins chasing him, but not before sending you on a mission to save Cyrodiil.

This merry yet dark journey is incredibly memorable, weird and more. There’s no need to adjust the story; Bethesda tells an outstanding tale layered with tons of phenomenal side content. Closing shut the jaws of Oblivion is simply amazing. That’s before you include the DLC, and while the Knights of the Nine is simply great, Shivering Isles is one of the best expansions ever made. When it boils down to narrative, Oblivion as a whole does not disappoint.

The biggest reason to remaster this game is because it’s dated. While the writing has no expiration date, the visual quality certainly does. After twenty years, the fuzzy resolution and choppy framerate needed a touch-up. Not to mention how much is lacking in detail compared to today’s standards.

Let me be clear, the trailers alone don’t do justice to the transformation that’s taken place here. You have to play it to believe it. It’s like experiencing a game for the first time. If you think the sewers at the start look good, just wait until you exit into Cyrodiil for the first time. The rolling green hills, the rocky crags and mountains, the details of the architecture of the Imperial City and surrounding towns; it’s wizardry in motion. I’d almost argue the game is right next to Avowed in terms of visual fidelity, although you do see rough edges in certain open-world instances. You’ll be hard pressed to believe someone didn’t make this game recently, outside of the feel of the gameplay.

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