Ace shooter Selaco gets improved performance and a spiced-up randomizer mode

Selaco continues being one of the best upcoming shooters, with the latest Early Access update making it smoother than ever.
In the v0.90 Update the developers have detailed numerous performance improvements done to the game, with a new particle system to take better advantage of your hardware along with particles looking better. There’s some additional upgrades to the effects for smoke, floor decals, blood and even improved AI enemy logic.
Additionally, the “Special Campaign / Randomizer” game mode now has some presets you can pick, instead of having to set everything manually (although that’s still an option). There’s some new enemy types added in this update with Ammo and Armor Bearers, that will drop what their name suggests on their death. Both enemy types are rare though, so don’t expect to see them too often. A Heavy Gunner was also added that are bigger and meaner, a random encounter rework and lots more tweaks for it.
It’s quite a long list of what they’ve done for this release including better swimming, more reactive explosions, interactive bullet casings, some brand new visual effects and so on. My favourite addition though? The Save Scumming mutator, letting you save and reload anywhere.
You can also now disable view bobbing if it was annoying you or causing you issues, along with improved camera tilting on gamepad.
As for what’s next? A lot.
They’re looking into a Contrast Mode for visually impaired players – nice. They’ve formally announced a Modding SDK will be coming shortly after the launch of Chapter 2, and they’ve just released the level editor source code.
Sadly the story update and Chapter 2 are still some ways off, but they said both are now progressing well, although they said how they’ve been “underestimating just how much work it takes to make this game”.
More in the news post.