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Viral FPS dev hits back at “dead on arrival” comments and says it will never add microtransactions: “We don’t need to sell millions of copies. We don’t need millions of players online at once”

Viral FPS dev hits back at “dead on arrival” comments and says it will never add microtransactions: “We don’t need to sell millions of copies. We don’t need millions of players online at once”

Viral FPS dev hits back at “dead on arrival” comments and says it will never add microtransactions: “We don’t need to sell millions of copies. We don’t need millions of players online at once”

The developers of viral toybox FPS have spoken out at the idea that their game failed because it doesn’t have a huge multiplayer population.

Hypercharge: Unboxed is an indie FPS inspired by films like Small Soldiers and the concept of using your little plastic army men to orchestrate huge battles, from your bedroom to your back garden. Over the years, it’s picked up a reasonable amount of social media buzz, but that’s not always translated into huge numbers of players – Hypercharge sold 100,000 copies on Xbox, but struggled to crack Steam, peaking around 1,600 concurrent players.

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