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Lou’s Lagoon hands-on preview — Delivering old-school charm

Lou’s Lagoon hands-on preview — Delivering old-school charm

Chill, cozy games are the new soulslikes. There are a lot of them out there, with some amazing standouts like Disney Dreamlight Valley and Wanderstop. I get it; as a Call of Duty player, I need something occasionally to cleanse my palette. While Lou’s Lagoon might not be a cozy game in the traditional sense of the genre, its platforming elements are compelling. As someone who grew up on Ratchet and Clank, Sly Cooper, and most importantly Jak and Daxter, the vibes I got over my short time at Summer Game Fest with Lou’s Lagoon make me feel they’re headed in the right direction.

The demo opened to my unnamed protagonist searching for Uncle Lou. He has disappeared, and because of that, his delivery service has come to a complete stop. With that in mind, my job is to find Uncle Lou, and keep the family business afloat.

I’m reminded of games like Hello Kitty Island Adventure with the structure. The delightful creatures inhabiting these islands you’ll be exploring have different tasks for you to do for them. Some are as simple as finding food for them, and others need your help reconstructing things. At least, those were the two quests I encountered in my time with Lou’s Lagoon.

This is tied together by your Swirler 2000 vacuum. As you traverse the world, you’re able to use it to collect resources at the click of a button. I prefer this method, as it’s quick and doesn’t require constant button pressing just to move a few berries into your inventory. This also works in the reverse – as I helped construct a radio tower, all I did was hold a trigger for all the resources to fill in the gaps until it was done. It makes the gameplay more engaging, not requiring monotonous busy work just to accomplish an assignment.

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