NVIDIA DLSS 4 Comes to Mecha BREAK, Diablo IV, Still Wakes the Sleep and More Games

Mecha BREAK Launches Today, Featuring DLSS 4 With Multi Frame Generation
Developed by Amazing Seasun Games, Mecha BREAK is a multiplayer mech third-person shooter game that allows players to choose from diverse mechs and battle colossal war machines on treacherous terrain. Get ready for the ultimate showdown in 3v3, 6v6, and PvPvE modes. Discover an array of assault, melee, sniper, reconnaissance, and support mechs, each with unique playstyles. Engage in immersive aerial and ground combat, employing strategic tactics for close and long-range encounters. Unleash devastating firepower, scorch foes with precision beams, and rain missiles upon the battlefield. Prepare for adrenaline-pumping battles, lightning-fast maneuvers, and explosive firepower. Experience the essence of speed, power, and thrilling controls.

Mecha BREAK launches today with day-one support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution, giving GeForce RTX gamers the fastest experience possible. See for yourself in our new DLSS 4 with Multi Frame Generation performance comparison video.
Using DLSS 4 with Multi Frame Generation and DLSS Super Resolution, GeForce RTX 50 Series players can multiply frame rates at 4K, max settings, by an average of 4.6X in Mecha BREAK. Play at over 210 FPS on a GeForce RTX 5070, shoot past 250 FPS on the GeForce RTX 5070 Ti, game at nearly 300 FPS on the GeForce RTX 5080, and surpass 450 frames per second on the world’s faster consumer gaming GPU, the GeForce RTX 5090. At 2560×1440, a 3.6X average DLSS 4 Multi Frame Generation multiplier enables high fidelity mech battles at up to 500 frames per second in Mecha BREAK. At 1920×1080, all GeForce RTX 50 Series gamers can play Mecha BREAK with settings maxed out at over 215 frames per second, with performance rapidly rising in line with GPU power, up to 635 FPS on the GeForce RTX 5090.Mecha BREAK officially launches on July 1st on PC, Steam, Steam Deck, Xbox PC, Xbox Cloud Gaming (Beta) with Xbox Game Pass Ultimate, and Google Play Games on PC, with plans to expand to additional platforms in the future.
Diablo IV Season 9 Available Today Featuring DLSS 4 With Multi Frame Generation
Diablo IV Season 9: Sins of the Horadrim launches today at 10am PT, introducing hidden Horadric Strongrooms deep within Nightmare Dungeons, concealing Blood Relics corrupted by Astaroth’s influence. Harness ancient Horadric magic to craft custom Horadric Spells, forge powerful jewels, and face a reimagined Astaroth encounter. Face the new Escalating Nightmares challenge—three consecutive Nightmare Dungeons of rising difficulty—and climb the Reputation Track to purify the relics and halt the chaos spreading across Sanctuary.
Additionally, the update adds native DLSS 4 with Multi Frame Generation support for Diablo IV, a feature previously enabled via NVIDIA app.
Using DLSS 4 with Multi Frame Generation in conjunction with DLSS Super Resolution, Diablo IV players can multiply frame rates by an average of 6.5X at 4K, with ray tracing enabled and every setting maxed out! Destroy mobs at 190 frames per second on the GeForce RTX 5070, at 230 FPS on the GeForce RTX 5070 Ti, at nearly 270 FPS on the GeForce RTX 5080, and at up to 370 frames per on second on the GeForce RTX 5090. At 2560×1440, GeForce RTX 50 Series gamers can play maxed out, ray-traced Diablo IV with frame rates 4.4X high on average thanks to DLSS 4 Multi Frame Generation and DLSS Super Resolution, enabling gameplay at up to 445 frames per second. At 1920×1080, a 4.2X DLSS 4 Multi Frame Generation and DLSS Super Resolution performance multiplier ensures all GeForce RTX 50 Series GPUs can play Diablo IV at its absolute best at over 230 frames per second, and at up to 500 frames per second on the GeForce RTX 5090.
On GeForce RTX 50 Series Laptop GPUs, a 5.2X performance multiplier at 2560×1600 enables 200 FPS gameplay on the GeForce RTX 5070 Ti Laptop GPU, and even higher performance on the GeForce RTX 5080 and 5090 Laptop GPUs.

At 1920×1080, DLSS 4 with Multi Frame Generation overcomes CPU bottlenecks to enable max setting, ray-traced Diablo IV gameplay at up 280 frames per second on GeForce RTX 50 Series Laptop GPUs.
Through NVIDIA app you can further enhance image quality by upgrading Diablo IV to our new DLSS Super Resolution transformer AI model by following these steps.
Still Wakes the Deep DLSS 4 With Multi Frame Generation Update Available Now
Still Wakes the Deep, published by Secret Mode, was a return to the first-person narrative horror genre for The Chinese Room, creator of critically acclaimed games such as Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture, and Dear Esther.
In the game, you’re an offshore oil rig worker, fighting for your life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters in 1975, off the coast of Scotland. All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
At launch on June 18th, 2024, Still Wakes The Deep included support for DLSS Frame Generation, DLSS Super Resolution, DLAA and Reflex, giving GeForce RTX gamers the definitive experience.
A year after its release, a new update has added support for DLSS 4 with Multi Frame Generation, following the recent release of the Siren’s Rest expansion. Now, GeForce RTX 50 Series owners can further accelerate frame rates, and all GeForce RTX gamers can upgrade DLSS Super Resolution to our newest transformer AI model via NVIDIA app, enhancing image quality.
Still Wakes the Deep: Siren’s Rest is a story expansion to the original game. Based in 1986 – over a decade after the mysterious Beira D incident, play the lead of a specialist saturation dive team with a forensic focus, as you descend into the crushing dark of the North Sea. Uncover what really happened to the Beira D oil rig that sank without a trace.
Confront Thalassophobia, paranoia and the creeping unreliability of memory. Take photographs, explore and communicate with your team through fragile 1986 undersea technology. You want answers, but something down there wants you.
NTE Closed Beta Begins July 3rd, Featuring DLSS 4 With Multi Frame Generation
NTE (Neverness to Everness) is an ambitious and unique online RPG from Hotta Studio and Perfect World Games that takes place in the city of Hethereau – a vast, seamless open world rendered with the power of Unreal Engine 5, where humans co-exist with supernatural anomalies. Players will control a range of vibrant and dynamic characters, each with their own unique personalities and abilities, in order to explore the city and investigate these anomalies in episodic, comedy-drama storylines.
In addition to the core story and RPG gameplay, players will also be able to take part in an ever-expanding roster of activities, including collecting, modding and racing sports cars, buying and designing their own chic city getaways and even running a business. Whatever you choose to do with your time in Hethereau, the experience always promises to be immersive, absorbing, and never-ending.
The NTE Closed Beta runs from July 3rd to July 16th. This new test will debut support for DLSS 4 with Multi Frame Generation, multiplying frame rates on GeForce RTX 50 Series GPUs. Check out the video below to see it in action:
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