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25 years later, Diablo 2 director still hasn’t gotten over how much the stamina bar sucks: “It’s like a newbie tax almost”

25 years later, Diablo 2 director still hasn’t gotten over how much the stamina bar sucks: “It’s like a newbie tax almost”

25 years later, Diablo 2 director still hasn’t gotten over how much the stamina bar sucks: “It’s like a newbie tax almost”

25 years after the launch of the pioneering action-RPG Diablo 2, series creator David Brevik still has one major gripe: that stamina bar is no damn good, man.

Diablo 2 is an undeniable masterpiece that has shaped and influenced the action-RPG genre, and the RPG space broadly, to this day. And as someone whose childhood was more or less defined by the first two games in the series, even I can admit the stamina bar is an annoying, unnecessary obstacle to fun.

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