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Rogue City – Unfinished Business review — A breath of fresh metal

Rogue City – Unfinished Business review — A breath of fresh metal

I was our lead reviewer for RoboCop: Rogue City when it launched in 2023. If there was ever a game that let me take a step back and just enjoy myself, it’s Rogue City. Stomping around Old Detroit as RoboCop is just a blast and a well earned respite after a tumultuous 2023 gaming season. With Unfinished Business dropping this year, it was time again to don the polished chrome helmet, and after rolling the credits, I’m yet again thrilled by the results coming from the talented Teyon team.

Let me start by saying this: You don’t need Rogue City to play this. Unfinished Business is a standalone title, able to be purchased and played on its own. While the game occasionally references events and a few characters from Rogue City pop up, this can be enjoyed completely separate from it. I’d still suggest playing Rogue City, but Unfinished Business is a full game at a fantastic value.

RoboCop: Rogue City review — “I’d buy that for a dollar”

While it may not have seemed so from my score, I really liked Teyon’s last outing in Terminator: Resistance. It had its shortcomings, but underneath was something completely unexpected. I mean, this was a first person shooter combined with light RPG elements and dialogue choice, in a spinoff story

The story begins with a bit of a bang, that being RoboCop finding the Metro West police station in shambles. With only a badge as a clue, our chrome champion has to head to the OmniTower, one of OCP’s projects, to find out what’s going on. That, and commit massive amounts of justice on the mercenary crew inhabiting its many halls.

Right away, Unfinished Business seems a bit cramped compared to its older brother. This is in level design, where the OmniTower is a lot more straightforward than the streets of Old Detroit and some of the larger locations you explored in Rogue City. It’s also bookended by a slow start, with the linear choice making the opening levels seem somewhat lifeless compared to interacting with citizens in the streets. Thankfully, this eventually is alleviated with some great sections in the mid to latter part of Unfinished Business. Still, it takes a moment to get going in contrast to the bombastic start of Rogue City.

If the journey you make is the friends along the way, then I’m happy to say that Unfinished Business follows up Rogue City with a fun cast of characters. As mentioned above, there wasn’t much more than the explosive gameplay in the beginning, but as you move through the OmniTower’s floors, you eventually meet different people with problems you need to help them solve. There’s even one moment where RoboCop assembles an orderly line of the residents of a level to hear their issues, which is just like the police station queue you have to handle in Rogue City.

I love every side mission in Unfinished Business just like I did in Rogue City – half the time they’re ridiculous and campy, and make for a good laugh as you complete them. Peter Weller is again outstanding as RoboCop. While there are a couple of good performances from the voice cast, the mouth animations are truly horrid like they were in Rogue City; it’s disappointing that Teyon hasn’t figured that out yet.

Following the cadence of the opening, the main story takes a moment to get going as well. RoboCop is forced to get a helping hand from a voice on his radio that he doesn’t know, and it of course ends as well as you’d expect that to end. Even though I enjoy Teyon’s take with this very original tale, I feel like there’s a few missing emotional pieces to make me care about some of the integral characters.

The main villain is properly villainized in both his introduction which is a bit overtly “bad guy is bad”, along with a backstory extrapolating his motives. I’m not sure, however, that the short time we get with him makes me actually care about his plight. Similarly, the voice on the radio gets some heartfelt characterization, but in the end I wasn’t as attached to that cast member. I’m trying to get through this without giving away too much, but the side stories lift the cast of Unfinished Business, while the underlying narrative is simply okay.

While the slow beginning may plague the level design and story, that doesn’t apply in the slightest to the combat. It’s still as flashy, heavy, and brutal as you remember from Rogue City; a masterpiece in immersion for the RoboCop character. I also appreciate that the team didn’t feel the need to cause RoboCop to undergo a “power-down sequence” where he loses his abilities. You have every cooldown at your disposal from Rogue City immediately, and while you’ll still need to upgrade your skill and Auto-9 pistol (along with still finding new motherboards for further configuration), it doesn’t weigh the game down artificially. My only qualm would be that there isn’t much in regards to new abilities, with a few new weapons to pick up being your main additions – the cryo gun is epic – along with takedowns that show off the power of RoboCop.

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