Gaming

AMD’s Next-Gen UDNA Architecture For Radeon GPUs, PlayStation-Next & Xbox-Next To Be 20% Faster In Raster, 2x In RayTracing & AI

AMD’s Next-Gen UDNA Architecture For Radeon GPUs, PlayStation-Next & Xbox-Next To Be 20% Faster In Raster, 2x In RayTracing & AI

AMD’s next-generation UDNA architecture for gaming is expected to bring some big uplifts to Radeon GPUs & next-gen consoles such as PlayStation & Xbox.

AMD Going For Double The Raytracing & AI Performance For It’s Next-Gen UDNA Architecture Which Will Be Featured In Radeon GPUs, & Next PlayStation and Xbox Consoles

Kepler_L2 shared some interesting information regarding AMD’s next-gen graphics architecture, UDNA, on the Neogaf forums. The graphics architecture is expected to debut next year for next-generation Radeon GPUs, but it will also be deployed within next-gen consoles such as the Xbox and PlayStation.

As per the information, it is stated that both the PlayStation 6 and Xbox-next will feature the same GPU architecture, which has been designed to focus on improving the raytracing & AI capabilities, tremendously. So, how much gain are we expecting to see? Well, Kepler did reply to that, too, but while Kepler is highly reliable with his leaks, we should treat them as a rumor for now.

Image Source: Neogaf Forums

First up, we have the raster performance details, which are said to see a “20%-ish” uplift in perf per compute unit. This is a very good gain over the RDNA 4 architecture, which also delivers a solid gain over the older RDNA 3 architecture. It should be remembered that this is only a per/CU gain, and we do expect AMD to increase the number of CUs in its next-generation offerings. Currently, the PS5 Pro features 60 compute units while the Xbox Series X features 56 compute units. The PS5 Pro has a more modern architecture, which features faster raytracing and AI capabilities, which are said to be on par with RDNA 4.

Image Source: Neogaf Forums

The AMD Radeon RX 9070 XT features 64 RDNA 4 compute units, which is a slight decrease vs the 96 compute units featured on RDNA 3 GPUs, but it still manages to get close to the older flagship in some titles and does a lot better with raytracing and AI capabilities.

The latter two areas are where AMD will be focusing more as the gaming industry shifts towards a ray-traced future, coupled with upscaling and frame-gen techniques to further drive up performance capabilities.

Both of these are going to see a 2x uplift, so we can expect AMD to really push for path tracing capabilities, which they have already demonstrated in their upcoming FSR 4 Redstone tech. Better upscaling and frame-gen support will also require faster AI capabilities, and that’s another key area that AMD is going to push further. These will be backed by new Neural and Machine Learning capabilities that help to not only enhance the image quality but also provide stability to the overall experience.

Once again, take this information with a slight grain of salt, but based on what we have seen and heard AMD do on the Radeon side over the past few months, a lot of this does seem credible, and we can’t wait for the official announcements in the coming year.

News Sources: Neogaf Forums, Reddit

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