Battlefield Labs Playtest Will Expand to Bring in Players from Asia This Month

EA has revealed its plans for the ongoing Battlefield Labs playtests. In a new update, the company has revealed that, moving forward, it will be focusing on establishing a solid gameplay foundation to build the game on. With this, the company has also revealed that Battlefield Labs will start being available in more regions than North America and Europe.
Along with more players across North America and Europe, throughout May, the company plans to invote players from select areas of Asia to the playtest as well. While it hasn’t confirmed with countries will be included in the Battlefield Labs playtest, some of the regions will likely involve PC-centric gaming markets, such as China.
In the post, EA also wrote about the progress it had achieved with the Battlefield Labs playtest so far. According to the post, there have been four play sessions with players from North America and Europe so far. Along with thousands of gameplay hours getting clocked, the company also spoke about more than a million instances of environmental destruction taking place in the playtest. Through this, server performance and stability improvements have been made to the playtest.
“Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into,” wrote the company.
Considering the fact that one of the playtests was also going to focus on core movement and gunplay, the post also emphasises that it has helped the company in its efforts to find the correct balance between general player speed while on foot through various movement modes like crouch sprint, combat rolling, and vaulting.
“Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process,” explained the company. “Even if some ideas never reach release, it helps us understand and refine elements that resonate most with players as we continue to build Battlefield together. It’s been a valuable and exciting experience for our team and community so far, and we’re looking forward to continuing that collaboration alongside you!”
Moving forward, aside from bringing in more players for the playtest, the company also plans to focus on balancing out the various weapon archetypes that players will have available by making tweaks to not only their damage values, but also to ancillary aspects like movement and combat pacing. Destruction will also be an ongoing focus throughout future playtests, with the developers keen on fine tuning damage levels for various surfaces, as well as testing out different destructible objects in different maps.
During a recent earnings call, EA CEO Andrew Wilson spoke about how successful the Battlefield Labs playtest has been so far, revealing that 600,000 players had come together to spend thousands of hours with the playtest. He also said that the response to the playtest “has far exceeded expectations.”
More details about Battlefield 6 are expected to be revealed in Summer 2025.