Blades of Fire day one patch notes are out now

Blades of Fire day one patch notes are out now and these updates will address some gameplay elements, level design, and audio and visual effects. There are no story spoilers in the patch notes and some of these won’t make sense until you have encountered the specific characters and areas that are mentioned in the game.
Blades of Fire Day One Patch notes update 1.2
UI
- Added a movement hint at the beginning of the adventure
- Added the “Breath of the Defender” tutorial in Prologue
- Added a flash screen skip
- Added volume control for the PS5 sound effects
- Added Licenses menu
- Added new behaviors to Enemies’ life bars when returning to their zones
- Improved the Interaction icon
- General fixes to compass visibility
- General fixes to Travel Book – Bestiary illustration animation
- General fixes to Zone Titles
- General fixes when showing Lost Weapons on the map
- General fixes to Weapon Sheet visualization
- General fixes for showing Ziplines on the Map
- General fixes to the Steel Triangle
- General fixes to Credits (LQA section)
- General fixes to Map
- General fixes to UI Prompts
- General fixes to Pop-up counters
- General fixes to Menu Navigation
- General fixes to Drawing and Weapon HUD for numerous weapons
- General fixes to “New” flag behaviors (Mission Items and Forge Scrolls)
- General fixes to numerous artefacts during fade-in and out
- General fixes to enemies’ life bars (In General and for Sanguine Lords’ concrete issue)
- General fixes to Tips
- General fixes to Recycling/Repairing Menus (Ingredients Visibility)
- General fixes to the GUI adaptation (Travel Book) in Ultrawide resolutions
- General fixes to hints in various menus
- General improvements in icon dynamics
- General polishing in the Settings Menu
- General fixes to Travel Book
- General fixes to Player’s HUD
- General fixes to Texts (all languages)
Gameplay and Design
- Integrity cost increased during Heavy attacks (balancing)
- Adjusted balance for King Narameth, Matriarch, Vhooroo, Cavimo Rex, Royal Warden, Dryad, Spore Brutes and Troll
- Added a new Anvil in the Dryad’s Forest
- Added support for various keyboard schemes on PC
- Zipline speed adjusted
- Various LOD fixes (enemies)
- Added Low Energy taunts to the enemies
- Added new Taunts (general)
- Achievement/Trophy “Relentless Slayer” fixed
- Fixes to the outline of various enemies
- Economy balance by adding new breakable chests
- Various fixes related to the IK system
- General fixes to various Blue Lady’s locations
- General fixes to various Chest locations
- General fixes to the Point of Interest system
- General fixes to the interaction icons’ placement
- General fixes to Strike data (various enemies)
- General fixes to Cool cams (camera effects during hits)
- General fixes to Taunts and Efforts
- General fixes to Conversations
- General animation and tracking fixes
- General polishing
Level Design
- Corrected various lighting issues
- Added numerous camera collisions
- Various terrain seam fixes
- Various LOD fixes (level)
- Added AI collisions in some areas
- General fixes to various map collisions
- General fixes to the positioning of breakables
- General fixes to door collisions
- General fixes to vegetation overlapping
- General fixes to the positioning of breakables and atrezzo
- General texture improvements
- General polishing
SFX & VFX
- Music is fixed in the Matriarch battle
- Enemy blood improvements
- Cutscene sound levels improved
- Fixed missing surface tags (environment)
- General fixes to UI sounds
- General fixes to the enemies’ disappearance
- General navigation fixes (non-return zones)
- General fixes
- General polishing
Source: Press Release