Buckshot Roulette developer launches s.p.l.i.t. today

Solo game development is certainly not an easy thing to do, yet more and more solo developers are turning out more and more surprisingly cool and creative titles these days. Solo developer Mike Klubnika is one such example, having produced quite a few titles over the past few years, including Buckshot Roulette. And today he’s released yet another, s.p.l.i.t., a hacking-focused horror title.

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S.p.l.i.t. isn’t multiplayer-focused, nor is it a terribly long single-player adventure. Instead, s.p.l.i.t. is meant to be a very short, roughly ninety-minute intense horror hacking experience. Now, that might sound like it’s a bit too short, but, at a price point of $2.99, players may still be able to get their money’s worth out of it.
With s.p.l.i.t., Klubnika aims to pull players into the dark world of cybercrime. Their goal: access some sort of superstructure and pull off a nasty malware attack once they manage to get in. What exactly is the greater purpose behind this attack? Well, at the moment it’s unclear. Given the state of the world shown in the launch trailer above, it can be assumed that the installation players are attacking has some nefarious purpose to it.
Will accessing it and executing the attack reveal everything? Probably not. Again, this is all only implied so far, but the player’s hacker appears to be only a single, insignificant and isolated member of a greater organization. Is it simple exposure of dark deeds and dirty secrets that they seek? Or is there perhaps a greater purpose to all of this? Regardless, nothing can happen unless players can accomplish their task.
The player’s hacker appears to be only a single, insignificant and isolated member of a greater organization.
Command-prompt gameplay meets cerebral hacking puzzles.
Since the goal in s.p.l.i.t. is to infiltrate a robust computer system, solving hacking problems is what players are going to be spending most of their time doing. This doesn’t seem to be the usual “hacking mini-game”-style gameplay that everyone has gotten used to, though. Instead, it looks like players will be performing actions that much more closely resemble the real thing. These include command prompt entries, exploring directories, running software and executing direct commands.
Real hacking is both much more involved and more mundane than even this, but hey, games are supposed to make this kind of stuff into something fun, right?
As they work, players will also have to contend with s.p.l.i.t.’s anxious story and figure out what to make of the information they uncover as they go along. They’ll also be in contact with certain characters via IRC chat, so they won’t be alone at least. However, since this is the dangerous world of cybercrime in a very dystopian-looking world, can one truly trust whoever is on the other end of that chat?
The soundtrack for s.p.l.i.t. is also supposed to be pretty good, and those interested can actually check it out on YouTube and Bandcamp right now if they want. For everyone else, s.p.l.i.t. is available now for PC via Steam. It’s a low investment in terms of cost, so it should be worth checking out even for those who are only mildly curious.

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