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Copycat review — A heartbreaking story sure to make all animal owners hug their pets a little tighter

Copycat review — A heartbreaking story sure to make all animal owners hug their pets a little tighter

Copycat is a game dead set on breaking your heart. By manipulating our love for our pets against us, Spoonful of Wonder forces us to take an uncomfortable look at how often our actions affect our pet’s lives. Think Toy Story, but with a cat, and you’ll have a pretty good idea of what to expect. As a narrative-driven gameplay experience, Copycat skillfully accomplishes telling its story in a contemplative, albeit somewhat heavy-handed way, reiterating its central message that taking on ownership of an animal is a lifelong commitment, despite any hardships which may ultimately come.

Copycat is a game you experience, more than play, and is closer to a walking sim than similar cat-starring games like Stray or Little Kitty, Big City. There are a few sections which break from the walking-sim feeling, including a fun stealth section, a dog chase, and some typical cat hijinks and destruction, but overall, you’ll spend more time walking and contemplating the situation you’ve been thrust into rather than tackling any real challenges. While I am a fan of these more contemplative experiences, others may not be so I want to be upfront about what Copycat truly is.

That said, I think Copycat may feature the most realistic cat yet in gaming and is clearly made by individuals who adore cats and have extensively studied how they interact with the world around them. You’ll knock items off tables, steal food from your owner, dig in the trash, play with toilet paper rolls, spread paint all over the house, sleep, hiss, meow, and get easily scared. I think this attention to detail is what really endears us to Dawn, our cat protagonist, and her struggles to understand the situation she is adopted into.

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