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DOOM: The Dark Ages path tracing update adds seven in-game PC benchmarks

DOOM: The Dark Ages path tracing update adds seven in-game PC benchmarks

In a major update this week, id Software added Path Tracing technology to DOOM: The Dark Ages. This enhanced form of ray tracing allows for higher fidelity and more ray bounces. The update has also quietly added an array of new in-game benchmarks to the game for those looking to quickly put their rig to the test.

Our GPU reviewer, Dom, has been putting the new in-game benchmarks to the test this afternoon. Here are the results for the Hebeth, Abyssal Forest and Reckoning benchmarks on an RTX 5070 Ti with DLSS and Multi-Frame Gen enabled:

There are seven in-game benchmark scenes in total, Hebeth, Siege, Abyssal Forest, Sentinel Command Station, Spire of Nerathul, City of Ry’uul and Reckoning. Benchmark mode creates a consistent, nearly deterministic path through a section of select DOOM: The Dark Ages levels to that players can see how their systems perform under a variety of video settings. Using this mode players can see how far they can push their system performance.

While running one of the benchmarks, you can display or hide graphs displaying frame rates, frame times for CPU and GPU, and total resource usage.

DOOM: The Dark Ages is available now on PC via Steam and the Xbox app. It is also available to play via Game Pass on both PC and console.

KitGuru Says: Have you played DOOM: The Dark Ages yet? Have you tried out the new Path Tracing graphics options?

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