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Europa Universalis V set to release November 4

Europa Universalis V set to release November 4

Europa Universalis V from Paradox Interactive now has a confirmed release date for November 4.

As confirmed previously though, Paradox have dumped both Native Linux and macOS support as they’re now just focusing on Windows. Hopefully their latest engine will work well in Proton so at least Linux gamers won’t entirely miss out on the latest grand-strategy game.

From the press release: “Developed by the Barcelona-based Paradox Tinto under the direction of Paradox co-founder Johan Andersson, Europa Universalis V is a continuation of the series’ record of deep, quality strategy gaming, but also a major departure from the previous titles. The new game moves further from the game’s boardgame roots, and embraces population simulator models that have been explored in other Paradox games.”

Game Features:

  • New “pop” based system: A region’s population is reflected by pop units, varying in culture, religion, and social position. A prosperous society will see the population grow, while plague and war can prove costly to the core of your game.
  • Earliest Starting Date in Europa Universalis history, beginning with the world of 1337. The French and English are about to start the Hundred Years’ War, the Yuan dynasty thrives in China, and the Black Death has yet to happen. Guide a nation through 500 years of history, written by your decisions.
  • The Biggest Paradox Map ever uses a more accurate projection of the globe and small province units. This means greater fidelity to the historical world that Europa Universalis V represents and more variety in the strategies available to the player.
  • Deeper Economic System including multiple goods and resources in each province. Resources can be fed into a production system, creating key goods for your society or for trade in regional and global markets.
  • Expanded Research Game: Unlock new technologies and ideas across diplomatic, administrative and military realms. Progress along each research branch will allow new weapons, new industries, and new ways to organize your realm.
  • Detailed Government System: Give tasks to your cabinet advisors to ease your rule, adopt new laws and national characteristics, and keep the factions of your nation in line by doling out privileges to various Estates.
  • New Military System that draws soldiers from your population. Raise the levies and watch commerce grind to a halt, or hire mercenaries to fill your ranks. Slowly develop a professional standing army and organize your battlefield posture as you fight for territory and glory.
  • And more: Historical situations to immerse you in real world events, multiple religions and government types, greater importance of characters and dynastic relationships, and dramatic world changing events.

Article taken from GamingOnLinux.com.

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