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Even people in the studio had problems” with Cyberpunk 2077’s most uncomfortable quest, but CDPR stood by it because “we don’t do heavy things for the sake of edginess

Even people in the studio had problems” with Cyberpunk 2077’s most uncomfortable quest, but CDPR stood by it because “we don’t do heavy things for the sake of edginess


Even people in the studio had problems” with Cyberpunk 2077’s most uncomfortable quest, but CDPR stood by it because “we don’t do heavy things for the sake of edginess

One of Cyberpunk 2077’s most controversial quest lines had even members of the game’s development team raising concerns, but the game’s lead quest designer says that’s all part of making art.

The Sinnerman side quest has become one of Cyberpunk’s most notorious side-missions, culminating – assuming you do everything ‘right’ – in a choice that allows you to crucify a criminal, potentially nailing him to the cross yourself. Cyberpunk doesn’t pull any punches in what’s an incredibly graphic cutscene, but senior quest designer Philipp Weber thinks that it says something important about the nature of what CD Projekt Red was creating.

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