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Ghost of Yōtei’s big gameplay showcase had new weapons, smoother exploration, and a ‘lo-fi beats’ mode from Samurai Champloo director Shinichirō Watanabe

Ghost of Yōtei’s big gameplay showcase had new weapons, smoother exploration, and a ‘lo-fi beats’ mode from Samurai Champloo director Shinichirō Watanabe

Ghost of Yōtei – State of Play Gameplay Deep Dive | PS5 Games – YouTube
Ghost of Yōtei - State of Play Gameplay Deep Dive | PS5 Games - YouTube


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After watching the Ghost of Yōtei State of Play stream, I’m convinced it’ll be the sort of sequel that’s more interested in refinement than reinvention. The 30-minute presentation showed off a lot of gameplay, particularly focusing on Atsu’s expanded arsenal of blades and a new interrogation-based exploration system that looks really neat.

Oh, also there’s a lo-fi beats to murder to mode with original tracks by legendary anime director Shinichirō Watanabe (Samurai Champloo, Cowboy Bebop), because Sucker Punch can’t help but be corny about the whole “playable samurai film” thing. Kurosawa mode also returns, this time elevated by optional Japanese voices and lip syncing (something the first game ought to have had at launch, but didn’t).

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