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In a world without Dishonored, I’ve started to wish for a sequel to Thief 2014

In a world without Dishonored, I’ve started to wish for a sequel to Thief 2014

Oh, no. I’m feeling a little game journalist’s remorse on this one. What was so important, a decade ago, that I couldn’t get behind a flawed but fundamentally faithful Thief game? What might have happened if I’d dedicated all my energies to pumping the bellows in the direction of its lukewarm response at launch, persuading peers and punters to give Eidos Montreal’s stealth sequel a fair shake? Maybe we wouldn’t have waited til now for the whiff of a follow-up, in the form of VR spin-off Legacy of Shadow.

As ever, context is everything. 2014 was stuffed full of treats. It was the year of Titanfall, Wolfenstein: New Order and Alien: Isolation. In the summer I stayed up all night trading arrows in Divinity: Original Sin, overslept, and blamed my absence at work on dodgy wi-fi. We were busy, with unambiguously deserving games.

Thief

(Image credit: Square Enix)

Eidos Montreal’s Thief, meanwhile, had a number of factors working against it. Arriving at a time when stealth games were beginning to look too niche for swelling triple-A budgets, it awkwardly bounced between meditative burglary and moments of cinematic bombast that could fill trailers. Ubisoft’s last-ever Splinter Cell, released the previous year, was similarly sold with shootouts and explosions.

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