Intel’s New Tool Measures Video Game Image Quality in Real Time

Behind the scenes, CGVQM splits each video into smaller patches, extracts key visual features using a 3D ResNet backbone, and then adjusts a small set of channel-wise weights so that its predicted scores closely match the quality ratings given by human testers. CGVQM 5 digs deep into all five ResNet blocks for top accuracy. To make the tool practical for swift build pipelines, the team also created CGVQM‑2, a lighter version that uses only the first two ResNet blocks. By removing most of the latter features, it runs substantially faster while still beating every rival metric. Both variants produce error maps that clearly highlight artifacts, such as ghosting or flicker, allowing artists to spot and fix issues without running complete user tests. Game developers can clone the GitHub repository and add Vulkan hooks or Unreal Engine plugins to integrate CGVQM directly into their workflows, enabling them to run evaluations on the fly.