Laptops

Lossless Scaling’s Frame Generation for Linux gets upgraded to the latest v3.1

Lossless Scaling’s Frame Generation for Linux gets upgraded to the latest v3.1

The dev of the popular Lossless Scaling app has been helping the lsfg-vk project that brings Lossless Scaling’s Frame Generation to Linux to get it upgraded. Quite exciting news that GamingOnLinux shared recently, and progress on improving it has been ongoing.

Writing in the official Discord for Lossless Scaling, the developer behind the lsfg-vk project noted how they’ve had help from the original Lossless Scaling developer THS behind the scenes. Thanks to their help lsfg-vk has now been updated to support LSFG 3.1 (the latest version of LSFG).

As developer Pancake said on the Discord:

Update to LSFG 3.1


As promised the new version of lsfg-vk is updated to use LSFG 3.1, making it both faster and better!

When updating, make sure you change the branch on Steam back to the normal release branch.


This new release also brings with it the LSFG_FLOW_SCALE property, which can be used to override the flow scale from 1.0 (100%) down to 0.25 (25%). If you’re encountering performance issues, you might want to consider lowering this option. Performance mode not yet supported unfortunately.

As part of the updates there’s now a new LSFG 3.1 Benchmark you can use with instructions added to the Wiki.

Installing it should be a little bit easier now too, as the developer also announced they’ve enabled a GitHub workflow to build binaries constantly. However, it builds on Arch Linux so will only work on Arch-based systems. They’ve also made an installation script too but it still needs further testing and expanding to support more distributions.

Over time, as more people use it and help with it, I expect it to get a lot easier to use.

You can get it on GitHub for Linux but you do need to own Lossless Scaling on Steam.

Article taken from GamingOnLinux.com.

Leave a Reply

Your email address will not be published. Required fields are marked *