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Magic: The Gathering – Final Fantasy ⏤ A love letter to the Final Fantasy series in card form

Magic: The Gathering – Final Fantasy ⏤ A love letter to the Final Fantasy series in card form

I sure feel like that white rabbit in Alice in Wonderland. I just wasn’t able to jump into Final Fantasy when it came out, but I have managed to play some literal catch-up. The Final Fantasy set for Magic: The Gathering is the biggest release, possibly ever, for the game. (We’ll see if Avatar: The Last Airbender can go higher.) If you’ve engaged with the Final Fantasy set, you likely don’t need me to chime in, as it’s pretty dang good; that’s no secret. This set has the difficult task of representing an entire video game franchise while still being a fun game environment for Magic. The set isn’t perfect, and I do have criticisms and concerns about what this set means for the overall direction of Magic. Let’s hop aboard our airship and go collect some crystals.

There’s a lot of mechanics smushed into the Final Fantasy set, some new and some old. I’m not going to cover every single mechanic, but let’s take a look at the main new and returning ones.

The big hallmark of the Final Fantasy set are the transforming double-faced cards. These come in a couple of different varieties, but the big new ones are the Summons. These are creature sagas, and that means they’re only going to last as many turns as they have chapters. These define the gameplay of the set. There are more traditional transforming cards, such as Garland, Knight of Cornelia, hybrid cards like Jill, Shiva’s Dominant, and sidequest enchantments. You will come across the double-faced card everywhere across the set.

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