NVIDIA Launches DLSS 4 Plugin for Unreal Engine 5.6

The DLSS 4 plugin relies on a Transformer neural network that evaluates the relationships among all pixels in a frame rather than using localized convolutional filters. This technique reduces video memory requirements by approximately 15-20% compared with the prior DLSS 3 SDK, freeing up capacity for higher-resolution textures and more detailed environments. Multi-frame generation predicts intermediate frames based on recent frame history, effectively boosting perceived frame rates without additional GPU draw calls. Ray reconstruction enhances reflections and global illumination by learning from high‑quality offline renders, delivering realistic lighting with minimal performance loss. Early feedback indicates a 30-50% uplift in ray-traced effects quality in GPU-bound scenes, as well as noticeably sharper visuals under dynamic lighting. The plugin supports Unreal Engine versions 5.2 through 5.6; however, only projects running on version 5.6 can access the full suite of improvements.

