Laptops

Once Alive review — Those who die once

Once Alive review — Those who die once

Once Alive is a short walking simulator by solo developer Cem Boray Yıldırım. The game took me about two and a half hours to beat at a leisurely pace, while also taking notes for the review. What the game lacks in length, it most certainly makes up for in intrigue and atmosphere. Let’s dive into the game.

We play as Jim, a man just trying to survive in a hostile world. A pandemic has swept through the world, killing the majority of the population and turning animals hyper-aggressive. Now, Jim and his younger brother, Daniel, must cope with the aftermath. The game opens up with a cutscene of the two walking along an abandoned stretch of highway, when they notice a large banner.

Cut forward, and we’re in a beautiful valley, following a train track as Jim. Alone. The terrain’s muted grey, green, and muddy brown color palette invokes a Source engine type of atmosphere, but visually sharper. Leaves blow gently in the wind, clouds roll overhead, and mist dots the nearby hills. It’s exceedingly clear that this will be a visually pleasant walking simulator. As we progress, the rail line we’re following comes to an abrupt end; with the bridge it used to glide over gone, the train’s boxcars dangle off the edge like exposed intestines. To the left of the bridge is a small encampment, where we find signs of previous life but no inhabitants. It’s here where we get a look at the game’s few mechanics, concentrating for a zoomed-in view, moving certain objects around, and interacting with some items. Looping back to go to the right of the bridge, we find a trail that takes us further.

While walking the trail, we get a cutscene showing Jim and Daniel in a house, discussing a banner they walked by in the intro. It proclaims that there’s a settlement of survivors, along with directions on how to get there. The younger, more hopeful Daniel wants to travel to the survivor camp, but an older, more cynical Jim thinks the risks outweigh the uncertain reward. It’s also brought up that the brothers are seemingly immune to the disease, and that they have a father—one Jim wants nothing to do with but Daniel wants to find. The debate between the two reaches a fever pitch when Daniel brings up their dead mother, causing the brothers to go separate ways.

The facial animations are quite stiff, as is the line delivery and some bits of dialogue. However, the cinematography and general body language excellently convey the emotion that the two are feeling. I would say the strength of the latter outweighs the shortcomings of the former. The last shot of Daniel staring out the window as his brother walks away is particularly telling. We don’t even get to see his face, but you can tell he has deep regrets over how he handled the situation.

Leave a Reply

Your email address will not be published. Required fields are marked *