New World: Aeternum Reveals Season 9 Artfact and a New, More Focused Approach
When Season of the Banner begins, New World: Aeternum is set to offer three new artifacts and three remastered...
Nintendo is taking the Splatoon and Arms approach to its upcoming Switch 2 wheelchair basketball game Drag x Drive with a “Global Jam demo event” coming next month
Drag x Drive, Nintendo's upcoming Switch 2 exclusive 3v3 wheelchair basketball game, is getting a free demo ah...
As GTA 6 and Ghost of Yotei approach, Assassin’s Creed veteran says good open-world games are slapstick: “You’re just setting up the opportunity for jokes”
One Ubisoft veteran reckons the key to making a good open-world game is embracing the genre's inherent slapsti...
Sea of Thieves is getting paid custom servers next year, and Rare are switching up their approach to seasons
Big piratey thing Sea of Thieves will be getting custom servers as part of a paid subscription service in "ear...
Intel’s CEO Lip-Bu Tan Looks To Adopt a More Aggressive Approach With the Foundry Division; Reportedly Cancels Glass Substrate Project
Intel has recently taken some "bold decisions" with its foundry division, and particularly with future project...
Interview: Diablo Immortal Developers Break Down Narrative First Approach to Gameplay
The development team behind Diablo Immortal shared their process on creating the Druid, and how multiple teams...
IO Interactive CEO on studio’s sustainable development approach for Hitman and 007
In an era where AAA game studios are closing down and making cuts left and right, IO Interactive has managed t...
The Witcher 4 Is Made with Console-First Approach; 60 FPS on Xbox Series S Will Be ‘Extremely Challenging’ to Achieve, Says CDPR
Following the stunning The Witcher 4 demo shown during the State of Unreal presentation earlier this month, Di...
Same-date PC ports of PS5 games remain unlikely, as Sony talk up “thoughtful” multiplatform approach despite Xbox comparisons
PlayStation's bigwigs are content to stick with their current approach to multiplatform releases for now, maki...
Apple’s VP Of Human Interface Design Says That The ‘Liquid Glass’ Approach Was Chosen To Make The OS Feel ‘Expressive’ And ‘Responsive,’ With Its Origins Took Inspiration From visionOS
The term ‘Liquid Glass’ will forever be immortalized in our memories because of the countless times Apple repe...