What’s on your bookshelf: The Quiet Year and Monsterhearts designer Avery Alder
Booked For The Week is our weekly chat with industry folk about the books they love, have loved, and are hopin...
Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn’t pull off a similar swing to Larian taking Baldur’s Gate turn-based
When I spoke to Obsidian studio design director Josh Sawyer earlier this year, I got his take on the apparent ...
Pentiment and Fallout: New Vegas designer Josh Sawyer isn’t usually a fan of RPG romances, but thinks Cyberpunk 2077 nailed it: ‘If I were gonna base romances on anything, I’d probably do something like that’
I had the chance to talk to veteran RPG designer Josh Sawyer (Pentiment, Pillars of Eternity, Fallout: New Veg...
“We are aiming to do it all over again!” Warhammer 40K: Boltgun 2 principal designer chats what’s new with the sequel, and the team’s love of Malum Caedo kitbashes
One of the coolest reveals at last week's Warhammer Skulls event was Boltgun 2, a sequel to the lovingly made ...
Clash of Clans “was begging to be a board game” says designer
According to Eric M. Lang, Clash of Clans was the perfect IP to make into a board game. And true, as a board g...
EA Motive is Hiring a Level Designer to Create “Major Single-Player Levels” For Iron Man
While EA Motive has been quiet about its ongoing development of a game based on the Iron Man franchise, a new ...
For a free update, The First Berserker: Khazan devs cooked up a Soulslike challenge so brutal that even a lead designer said “I probably wouldn’t play that”
The First Berserker: Khazan's developers have cooked up a free update that's so brutally difficult, even one o...