Watch Blizzard, hopefully, distract you from Diablo 4 Season 8 by showing off what’s coming with Season 9 in dev livestream
Blizzard is hoting the latest edition of its Campfire Chat developer livestream tonight. This one is going to ...
‘People Are Less Willing to Pay’: Dev Speaks Out Against Day One Releases on PS Plus, Xbox Game Pass
Image: Push SquareRevenge of the Savage Planet launched day one with Xbox Game Pass, but maker Raccoon Logic’s...
Days Gone Dev Hit with Layoffs, Loses 30% of Staff
Update :Bend Studio has publicly acknowledged the reported layoffs in a statement to Twitter, where it thanked...
See the latest dev diary and a full cinematic for Mafia: The Old Country
With Mafia: The Old Country launching on August 8th, 2025 for the PS5, Xbox Series X and PC (via Steam), Hanga...
Days Gone Dev Reportedly Hit with Layoffs, Loses 30% of Staff
Days Gone team Bend Studio has suffered a wave of layoffs that means 30% of its workforce will lose their jobs...
Dying Light: The Beast dev says “we are not Call of Duty” and the series has a “complicated relationship” with guns, but The Beast’s firearms should finally be “on par” with melee
Dying Light: The Beast will have a greater focus on guns being just as viable a combat option as melee weapons...
After handing out millions, Among Us dev says its indie fund has a signing rate roughly 8x higher than most publishers, most of its games are under $500k, just 6 are $1 million or more, and RPGs are king
Last year, following the global domination of Among Us, developer Innersloth opened Outersloth, an indie inves...
Last Epoch Breaks Down Its Tedious Skill Design Process In New Dev Blog
Last Epoch's most recent blog gets into a topic that both seems and definitely is a lot harder than it looks: ...
Splitgate 2 Dev With ‘Make FPS Great Again’ Hat Gets Called Out
1047 Games cofounder Ian Proulx took the stage at Summer Game Fest on Friday to promote his new game Splitgate...
Viral FPS dev hits back at “dead on arrival” comments and says it will never add microtransactions: “We don’t need to sell millions of copies. We don’t need millions of players online at once”
The developers of viral toybox FPS have spoken out at the idea that their game failed because it doesn't have ...