Guild Wars 2: Visions of Eternity revealed
Following the conclusion of the Janthir Wilds story, ArenaNet isn't wasting any time, officially announcing th...
Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn’t pull off a similar swing to Larian taking Baldur’s Gate turn-based
When I spoke to Obsidian studio design director Josh Sawyer earlier this year, I got his take on the apparent ...