EA Sports FC 26 deep dive explains the gameplay changes
EA has released a new deep dive for EA Sports FC 26, with the video expanding on what we saw in the announceme...
‘PS5 Makes the Most Sense’: Ori Dev Explains Why It’s Swapping Xbox for Sony
The next game from Ori and the Blind Forest dev Moon Studios is already available in Early Access on PC, but i...
New Jurassic World Evolution 3 breeding trailer explains the fine art of dinosaur bonestorming
Having taken a Dilophosaurus to their Dennis Nedry-esque plans for AI-generated scientist portraits in Jurassi...
Nothing’s AI Head Explains Why The Phone 3 Features The Less Powerful Snapdragon 8s Gen 4, Admitting That It Partially Concerns Bringing Down The Price For Better Accessibility
Qualcomm’s phone partners who wanted to keep the prices of their premium smartphones as low as possible would ...
Our first look at Resident Evil Requiem gameplay is here as Capcom explains why Leon wouldn’t have made for a good protagonist
The Resident Evil Requiem segment was easily the most anticipated in June’s Capcom Spotlight showcase. We did,...
PlayStation explains Death Stranding in 6 minutes to remind hopeful Death Stranding 2 players where they came from, but now I’m so confused I forgot where I was born
Death Stranding 2 is now only days away from its June 26 release date, and publisher PlayStation decided to pr...
Snake Eater Dev Explains Decision to Not Update Original Secret Theater Videos
Despite the many changes in Metal Gear Solid Delta: Snake Eater, Konami is working to preserve the original’s ...
ASUS Explains Why the ROG Xbox Ally Doesn’t Have an OLED Screen
During the Xbox Games Showcase 2025, Microsoft and ASUS finally unveiled their joint Xbox handheld projects: t...
Asus explains why Xbox Ally has LCD screen rather than OLED –
Perhaps the biggest news from Sunday's Xbox Games Showcase was the confirmation that a portable Xbox is indeed...
‘We encourage you to live with your choices, but if you want to change it, you can:’ Supermassive explains why it’s adding a flowchart to its narrative horror with Directive 8020
Space is the final frontier, and for Supermassive Games, it's also a new one. With Directive 8020, the latest ...