Hideo Kojima Wants to Visit the International Space Station to Develop a Game
Along with being known for his work on some of the most iconic franchises in gaming history (Metal Gear), Hide...
On the Beach – Hideo Kojima Added His Own Cameos Into the Game
Hideo Kojima, known for often inserting cameos of himself in various titles he has worked on over the years, h...
Hideo Kojima altered certain Death Stranding 2 characters to better match their actors, which is why why Cliff and Fragile smoke and Higgs plays guitar
Thanks to the casting decisions of both Death Stranding and Death Stranding 2: On the Beach, Hideo Kojima is k...
Hideo Kojima wants to be the first game developer to make games in space – “I’m not a scientist, but I could probably make games in space”
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to en...
Tune in for the Death Stranding 2: On The Beach live premiere with Geoff Keighley and Hideo Kojima
With the wildly anticipated Death Stranding 2: On The Beach only a month away for PlayStation 5 owners, Kojima...
On the Beach May Not Get Any Additional Episodic DLC, as Hideo Kojima Thinks Releasing This Type of Content Has Become Outdated
Kojima Productions currently has no plans to release episodic DLC content for Death Stranding 2: On the Beach,...
Hideo Kojima Is Developing A Death Stranding Anime
Image: Kojima ProductionsHideo Kojima is one of the greatest video game designers ever, but he always has his ...
Hideo Kojima Confirmed for Summer Game Fest Showcase on June 6th
The Summer Game Fest Showcase goes live next week, marking the start of a month-long series of gaming announce...
Hideo Kojima explains Metal Gear successor Physint only exists because everyone wants him to make a new MGS game
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to en...
PlayStation, Hideo Kojima’s Next-Gen Physint Game ‘Five or Six’ Years Away
It should launch between Death Stranding 2 and Physint, and given Microsoft's move to multi-platform releases,...