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We Interview: Grant Kirkhope
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Laptops
30 Jun 2025
June 30, 2025

We Interview: Grant Kirkhope

Funny story, Grant Kirkhope was actually my first ever interview. Back in school-year 2014/15, I was asked to ...
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Interview: Diablo Immortal Developers Break Down Narrative First Approach to Gameplay
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Keyboards
30 Jun 2025
June 30, 2025

Interview: Diablo Immortal Developers Break Down Narrative First Approach to Gameplay

The development team behind Diablo Immortal shared their process on creating the Druid, and how multiple teams...
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Interview: Magic's Design Team Looked At Triple-Sided Cards When Building Edge Of Eternities' Station Mechanic
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Keyboards
26 Jun 2025
June 26, 2025

Interview: Magic's Design Team Looked At Triple-Sided Cards When Building Edge Of Eternities' Station Mechanic

During MagicCon Vegas over the weekend, we had the chance to talk to the Edge of Eternities team all about bui...
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Interview: Fantastic Pixel Castle Debuts Project Ghost's First Class, The Dreamblade
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Keyboards
22 Jun 2025
June 22, 2025

Interview: Fantastic Pixel Castle Debuts Project Ghost's First Class, The Dreamblade

Fantastic Pixel Castle is pulling the veil back on their first class this month for their upcoming MMO, dubbed...
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Interview: Talking Bitcraft's Early Access Launch, Open Source, And More
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Keyboards
20 Jun 2025
June 20, 2025

Interview: Talking Bitcraft's Early Access Launch, Open Source, And More

Clockwork Labs is launching its sandbox MMO Bitcraft into Early Access tomorrow, and we got the chance to catc...
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Interview: Ubisoft on Assassin’s Creed Shadows, Yasuke, and historical authenticity
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Gaming
17 Jun 2025
June 17, 2025

Interview: Ubisoft on Assassin’s Creed Shadows, Yasuke, and historical authenticity

At this moment in time, I have spent well over a hundred hours exploring Assassin’s Creed Shadows, Ubisoft’s g...
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SGF 2025 Interview: Fallout 76 Gets a Little Cozier with the "Gone Fission" Update
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Keyboards
16 Jun 2025
June 16, 2025

SGF 2025 Interview: Fallout 76 Gets a Little Cozier with the "Gone Fission" Update

We talked to Bethesda's Jonathan Rush and Bill LaCoste about bringing fishing to the wasteland.
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The Frozen Compass Interview – Inspirations, Game Structure, Co-Op Balance, and More
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Gaming
14 Jun 2025
June 14, 2025

The Frozen Compass Interview – Inspirations, Game Structure, Co-Op Balance, and More

IKUMA: The Frozen Compass is an adorable looking third-person adventure game where players get to take on the ...
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Check out our Summer Game Fest interview with Game Director Mike Kayatta of FBC: Firebreak
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Laptops
11 Jun 2025
June 11, 2025

Check out our Summer Game Fest interview with Game Director Mike Kayatta of FBC: Firebreak

Remedy Entertainment's latest venture arrives next week in FBC: Firebreak. While it's not generally what you'd...
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The big Zenless Zone Zero 2.0 interview: buffing old characters, standing up to Miyabi, the missing idol faction, and the “undeniable” Yixuan
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Cameras
06 Jun 2025
June 6, 2025

The big Zenless Zone Zero 2.0 interview: buffing old characters, standing up to Miyabi, the missing idol faction, and the “undeniable” Yixuan

Zenless Zone Zero 2.0 is upon us, taking the now year-old urban action RPG to the Waifei Peninsula for a more ...
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