We Interview: Grant Kirkhope
Funny story, Grant Kirkhope was actually my first ever interview. Back in school-year 2014/15, I was asked to ...
Interview: Diablo Immortal Developers Break Down Narrative First Approach to Gameplay
The development team behind Diablo Immortal shared their process on creating the Druid, and how multiple teams...
Interview: Magic's Design Team Looked At Triple-Sided Cards When Building Edge Of Eternities' Station Mechanic
During MagicCon Vegas over the weekend, we had the chance to talk to the Edge of Eternities team all about bui...
Interview: Fantastic Pixel Castle Debuts Project Ghost's First Class, The Dreamblade
Fantastic Pixel Castle is pulling the veil back on their first class this month for their upcoming MMO, dubbed...
Interview: Talking Bitcraft's Early Access Launch, Open Source, And More
Clockwork Labs is launching its sandbox MMO Bitcraft into Early Access tomorrow, and we got the chance to catc...
Interview: Ubisoft on Assassin’s Creed Shadows, Yasuke, and historical authenticity
At this moment in time, I have spent well over a hundred hours exploring Assassin’s Creed Shadows, Ubisoft’s g...
SGF 2025 Interview: Fallout 76 Gets a Little Cozier with the "Gone Fission" Update
We talked to Bethesda's Jonathan Rush and Bill LaCoste about bringing fishing to the wasteland.
The Frozen Compass Interview – Inspirations, Game Structure, Co-Op Balance, and More
IKUMA: The Frozen Compass is an adorable looking third-person adventure game where players get to take on the ...
Check out our Summer Game Fest interview with Game Director Mike Kayatta of FBC: Firebreak
Remedy Entertainment's latest venture arrives next week in FBC: Firebreak. While it's not generally what you'd...
The big Zenless Zone Zero 2.0 interview: buffing old characters, standing up to Miyabi, the missing idol faction, and the “undeniable” Yixuan
Zenless Zone Zero 2.0 is upon us, taking the now year-old urban action RPG to the Waifei Peninsula for a more ...