Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn’t pull off a similar swing to Larian taking Baldur’s Gate turn-based
When I spoke to Obsidian studio design director Josh Sawyer earlier this year, I got his take on the apparent ...
Xbox’s Halo Infinite has been kept alive by Forgers even for official updates, but these fans are leaving following “lack of support” from Halo Studios
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KitGuru Games: Ubisoft Has No Vision And Its Games Lack Identity
I love a good video game redemption story, as I have emphatically expressed in the past when discussing the jo...