Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn’t pull off a similar swing to Larian taking Baldur’s Gate turn-based
When I spoke to Obsidian studio design director Josh Sawyer earlier this year, I got his take on the apparent ...
Pentiment and Fallout: New Vegas designer Josh Sawyer isn’t usually a fan of RPG romances, but thinks Cyberpunk 2077 nailed it: ‘If I were gonna base romances on anything, I’d probably do something like that’
I had the chance to talk to veteran RPG designer Josh Sawyer (Pentiment, Pillars of Eternity, Fallout: New Veg...