Latest Fantastic Pixel Castle Ghost Stories Blog Talks Studio Founding And The Values That Drive Its Developers
In the latest Ghost Stories blog on the Fantastic Pixel Castle website, studio founder Greg Street talks about...
HBO talks The Last of Us Season 3, release year and more
As with the game itself, HBO’s The Last of Us Season 2 has been somewhat of a mixed bag reception-wise. That s...
Perplexity In Talks With Smartphone Makers To Pre-Install Comet Browser, Aiming To Boost Adoption Of Its AI Search Tool And Compete Directly With Google
Companies are increasingly looking for ways to establish themselves in the AI domain and offer capabilities an...
Interview: Conqueror's Blade Producer Talks Terracotta Warriors and Chinese Culture
Producer Yiqui Bai of Conqueror's Blade spoke to the addition of the iconic Terracotta Warriors in the large-s...
'Scary as F–k': Ludvig Forssell Talks Death Stranding 2 and the Music That Moves It
Kyle sat down with Ludvig Forssell and spoke about Death Stranding 2's music and how it shapes the game.
Romero Games ‘in talks’ with publishers to save project after Xbox cuts
One of the more surprising casualties from last week's Xbox layoffs was Romero Games. Founded by DOOM creator,...
Apple In Talks With Anthropic And OpenAI To Supercharge Siri, Aiming To Deliver Advanced AI Features While It Continues Work On Its Own Models
Siri has been long facing backlash for not coming with the same capabilities that other rival assistants tend ...
28 Years Later star talks about that heartbreaking scene in one of the scariest films of 2025
The rage virus has been unleashed yet again on the world this week, thanks to 28 Years Later, and with it come...
Germany, France and United Kingdom offer fresh talks to Iran amid escalating tensions –
The latest news on Israel and Iran. Germany, along with France and the United Kingdom, has expressed readiness...
The Witcher 4’s Director Talks About Unreal Engine 5 Tech Demo Running at 60 FPS on PS5
We at CD Projekt Red are collaborating with Epic Games to push open-world game design further than ever before...