Ghost of Yōtei goes gold
Today, Sucker Punch announced that Ghost of Yōtei has officially gone gold. This means their final code was ce...
Ghost of Yōtei special edition gear pre-orders open on September 4th
Ghost of Yōtei is close to a month away, and things are heating up. We recently found out about the collectors...
Ghost of Yōtei Has a Similar Scale, Scope and “Time Commitment” as Ghost of Tsushima
In a new round of interviews, Sucker Punch Productions revealed more about Ghost of Yōtei and how its length i...
Ghost of Yōtei Won’t Feature Ghost of Tsushima’s Jin Sakai
Sucker Punch’s Ghost of Yōtei finally received an extensive gameplay showcase recently with its exploration, c...
Ghost of Yōtei is the Same Length as Ghost of Tsushima, Says Co-Director
Whether it’s the rich, expansive environments, epic story of revenge or open-world structure, Ghost of Yōtei l...
Don’t Expect Ghost of Tsushima, Jin Sakai References in PS5 Sequel Ghost of Yotei
Any references to Ghost of Tsushima and its protagonist Jin Sakai will be at a premium, it appears, in the PS5...
More Of The Same? Ghost of Yotei Devs On Striking A Balance Between Familiar And Fresh
The weight of expectation that Sucker Punch Production is carrying is rather heavy. As one of the few first-pa...
Ghost of Yotei director says “I would love to work on more Infamous” and “see a trilogy re-release,” but for now “Sucker Punch is a one game at a time shop”
Sucker Punch hasn't forgotten about Infamous."I would love to work on more Infamous," Sucker Punch creative di...
Ghost of Yotei State of Play reveals new mechanics, bigger open world
Sony's State of Play returned last night with a new deep-dive into this year's big PS5 exclusive, Ghost of Yot...
As GTA 6 and Ghost of Yotei approach, Assassin’s Creed veteran says good open-world games are slapstick: “You’re just setting up the opportunity for jokes”
One Ubisoft veteran reckons the key to making a good open-world game is embracing the genre's inherent slapsti...