Who Can Still Afford to Game in 2025?

Gaming was once the great equalizer – a beat-up console, a hand-me-down PC, and a copy of Half-Life could carry you through an entire adolescence. Fast forward to 2025, and it’s starting to feel like gaming is less about fun and more about funds. Games cost more because they are harder to make. Between $500+ consoles, $70 base games (with the real content locked behind season passes), and hardware that costs more than rent in some cities, you start to wonder: who can actually afford to game right now?
Spoiler: fewer people than you’d think.
The Cost of Entry Has Ballooned
Let’s talk numbers. A decent gaming PC in 2025? $1,200 minimum, if you want to run modern titles without watching your frame rate have a panic attack. Consoles? The latest models sit around $499 – without storage expansions or a second controller. Want to subscribe to a service? Game Pass, PS Plus, Ubisoft+, EA Play – pick your poison, but you’ll be paying monthly whether you use it or not.
And that’s before you even touch the games themselves. Standard editions now start at $69.99. Deluxe? That’ll be $99, plus whatever marketing term they invented for early access, with prices sure to ruse, says IGN. And let’s not forget the microtransactions – battle passes, cosmetics, “limited-time” content drops designed to make you feel left out unless you open your wallet.
It’s gaming, but with a luxury tax.
Workarounds Are the New Meta
To stay in the game, players are turning to creative alternatives. Sales are now survival tools. Free-to-play titles have evolved into ecosystems where you can spend nothing and still have fun – if you don’t mind the grind or the occasional reminder that someone else bought the dragon armor you’re drooling over.
Digital marketplaces like Eneba.com have also stepped up as price-savvy havens, offering a way to buy digital game keys at lower prices. Whether it’s PC, Xbox, PlayStation, or in-game currency, the appeal is simple: pay less, play more. It’s not a silver bullet, but for players trying to stretch their budget, it’s become a saving grace.
The Subtle Shift: From Ownership to Access
There’s also the bigger shift: people no longer “own” games the way they used to. Game subscriptions dominate. Cloud gaming is gaining traction. And yes, it’s convenient – but it also means you’re always one server shutdown away from losing access to half your library.
This isn’t just about economics – it’s about control. Gamers are paying more, getting less, and signing up for systems where the product is more service than possession. For some, that’s fine. For others, it’s yet another reason why gaming feels less accessible and more gated.
So Who Can Afford to Game?
In 2025, it’s mostly:
- Enthusiasts with disposable income
- Players who stay within free-to-play ecosystems
- Gamers who hunt deals like it’s a competitive sport
- People who buy less, but more strategically
Everyone else? They’re either playing old favorites, watching streams, or wondering why the fun now costs so much.
Gaming Is Still for Everyone – If You Work Around It
Gaming hasn’t stopped being fun. It’s just gotten harder to access without some serious strategy. The price of entry has climbed (and still might, thank you very much, Nintendo), but smart players are finding cracks in the system – whether that’s waiting for seasonal sales, leaning into subscription bundles, or using marketplaces like Eneba.com to sidestep full-price fatigue.
The good news is – the games are still worth it, and now you know where to buy them cheaper.
Last Updated: April 23, 2025