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“We didn’t start off by saying, ‘let’s aim to build a roguelike'”: Elden Ring Nightreign director says FromSoftware wasn’t really aiming for a roguelike feel, it just kind of happened

“We didn’t start off by saying, ‘let’s aim to build a roguelike'”: Elden Ring Nightreign director says FromSoftware wasn’t really aiming for a roguelike feel, it just kind of happened


“We didn’t start off by saying, ‘let’s aim to build a roguelike'”: Elden Ring Nightreign director says FromSoftware wasn’t really aiming for a roguelike feel, it just kind of happened

Elden Ring Nightreign offers a unique roguelike twist on the Souls genre we all know and love, but it turns out that the devs at FromSoftware didn’t set out with that exact term in mind when they began creating it.

Asked about whether the term “roguelike” came up a lot internally when speaking in an interview with GamesRadar+, Elden Ring Nightreign director Junya Ishizaki tells us that while “a lot of our team members and developers are familiar with these games and how they work,” he doesn’t “feel like they are an axis for how we base these projects and how we branch out the gameplay ideas.” Rather, this came after “a lot of feeling out the gameplay and the structure.”

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