Wine 10.10 brings more Media Foundation work, Mono and Unicode updates
Wine 10.10 is the latest development release of the Windows compatibility layer, which is a big part of Valve’s Proton.
For this release the main highlights are:
- Mono engine updated to version 10.1.0.
- OSMesa library no longer needed.
- More support for generating Windows Runtime metadata in WIDL.
- Locale data updated to Unicode CLDR 47.
- P010 format support in Media Foundation.
Bug fixes are noted for Rise of Nations, Braid, Steam, Horizon Chase, F.E.A.R, S.T.A.L.K.E.R. Anomaly, Eador. Masters of the Broken World, StarCraft Remastered, The Fidelio Incident, Vampyr and more.
For Wine Mono 10.1.0 these are the changes:
- The builtin FNA now uses SDL3. This shouldn’t have any noticeable impact, but it does change how rendering backends are selected. FNA3D now has three options for backend:
FNA3D_FORCE_DRIVER=OpenGL,FNA3D_FORCE_DRIVER=D3D11, andFNA3D_FORCE_DRIVER=SDLGPU. The SDL_GPU backend can be controlled withSDL_GPU_DRIVER=vulkanorSDL_GPU_DRIVER=direct3d12. The default under most circumstances should be SDL_GPU with Vulkan.
- Added a stub
msbuild.exe. (wine bug 17020)
- Added support for “Recycle Bin” to the VB.NET class libraries. (needed by DayZ tools)
- Updates from Framework Mono:
- Fixed handling of IPv6 addresses in the Host header in System.Net.
- Fixed build with cmake 4.
- Upstream updates
- FNA updated to 25.04
- llvm-mingw updated to 20250417
- SDL updated to 3.2.10
Source: Wine GitLab
Article taken from GamingOnLinux.com.
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